To find out more about a particular game mode, take a look at the list below, or you can also check the same instructions at any time while in-game.


Klondike


Aim
The aim of Klondike is to get 4 piles of cards - one in each suit - built from Ace to King.


Layout
The game starts with 7 piles of cards, forming the tableau. There is one card in the first pile, 2 in the second and so on, with 7 cards in the last pile. By default, only the top card of each pile is face up. The remaining cards are placed face down above the field to form the stock. Cards are dealt from the stock onto an adjacent waste pile. The 4 spaces above the tableau are the foundation piles where you are aiming to place all of the cards.


Playing
Cards may only be moved to the foundation piles if they are face-up. Cards on the tableau can be turned face-up when they are uncovered. Tapping on the stock will turn over cards, 1, 2 or 3 at a time depending on your settings, onto the waste pile. The top card of the waste pile and the exposed cards in the tableau piles are available to play. It is also possible to change a setting to allow the top card of each foundation pile to be playable.

The tableau piles are usually built downwards in value with alternating color, e.g. the 10 of Clubs can be placed on either the Jack of Hearts or the Jack of Diamonds. You can move any sequence of cards in the tableau on top of another pile in the tableau as long as it follows the rule. So if you had a red 9 on top of a black 10, you can move both cards at once to any red Jack. By default, if you empty a tableau pile, you may fill the space only with a King or sequence headed by a King. The foundations are built upwards in value with matching suits, e.g. the 10 of Clubs can only be placed on the 9 of Clubs.

Once you have exhausted all the available moves on the tableau, you will need to bring cards from the waste onto the tableau. Once you have been through the stock you can turn it over and start again. You can deal the cards from the stock to the waste pile one, three or an unlimited number of times depending on your settings.


Ending
Klondike is won when you have moved all the cards from the stock and tableau to the foundations. If you run out of moves before winning, the game is over.



Freecell


Aim
The aim of Freecell is to get 4 piles of cards - 1 in each suit - built from Ace to King. If you choose to play with 2 decks of cards then you will need to complete 8 piles.


Layout
The game starts with the whole deck dealt face up into eight tableau piles. There are 4 spaces for the foundation piles and 4 free cells for maneuvering room. If you choose to play with 2 decks of cards then you will have 8 spaces for the foundation piles and 8 free cells.


Playing
In Freecell, you may only ever move 1 card at a time. You can move any card onto any free cell or any empty tableau, and you may build the cards on the tableau down in rank and alternating colors. By customizing the game you can change how the tableau piles are built, and also what cards you can place on empty tableau piles. The lowest card in each column is available to play. Once the Aces are exposed, you can start to build the foundation piles, in ascending rank and matching suit. It is possible to move columns of cards if there are sufficient free cells or empty tableau piles.


Ending
Freecell is won when you have moved all the cards from the tableau to the foundations. If you run out of moves before winning, the game is over.



Spider


Aim
The aim of Spider is to make 8 descending sequences of cards, in suit, starting with the King and going down in rank to Ace. It is played with two packs of cards, and at three levels of difficulty: one suit (easiest), two suits, and all four suits (hardest).


Layout
The game starts with 54 cards dealt into 10 piles forming the tableau with only the top card of each pile face up (it is possible to vary which cards are dealt face up). The remaining cards are placed in the stock. There are 8 foundation piles at the top of the table.


Playing
In Spider, you build sequences of cards down in rank. You may move any card onto another of 1 rank higher regardless of suit. However, you may only move sequences with matched suit unless you have changed this in the customization options. Clicking the stock will cause an additional card to be dealt onto each of the tableau piles. Cards on the tableau may be turned face-up once uncovered. If you succeed in building a qualifying sequence from King to Ace, those cards can be placed on a foundation pile.

With strict rules of Spider you can't deal a new row of cards if any of the tableau piles are empty. However, you can turn this off in the options. Also, you can choose what cards may be placed in empty tableau piles.


Ending

Spider is won when you have moved all the cards from the tableau to the foundations. If you run out of moves before winning, the game is over.


Pyramid


Aim
The aim of Pyramid is to remove all the cards to a single pile by making pairs that add up to 13.


Layout
The game starts with a pyramid of cards dealt face up and overlapping. 1 card at the top, 2 on top of that, 3 next and so on until the bottom row has 7 cards. The remaining cards are the stock. Cards are dealt from the stock onto an adjacent waste pile. Any matched pairs are placed on a foundation pile on the right.


Playing
To play Pyramid you turn over the stock one card at a time and try to make pairs of cards that add up to 13. The King is worth 13, and is removed on his own, the Queen and Jack are 12 and 11 respectively. All other cards are face value. The pairs are: "King", "Ace + Queen", "2 + Jack", "3 + 10", "4 + 9", "5 + 8" and "6 + 7".

Any card in the pyramid that doesn't have a card overlapping it is available for play, as is the top card of the waste pile. When you match 2 cards they are placed on the foundation. By default you can only click through the stock once.


Ending
The game is won when all the cards from the pyramid have been matched. If you have been through the stock and can make no more matches, the game is over.


Golf


Aim
The aim of Golf is to clear all of the cards from the table.


Layout
The game starts with 7 piles each containing 5 cards dealt face-up, forming the tableau. The remainder of the deck forms the stock pile which can be dealt 1 at a time onto the adjacent waste pile.


Playing
The top card of each tableau pile is available for play. You can play any card onto the waste pile provided it is 1 higher or lower in rank than the card currently on the pile. Once you run out of valid moves, turn over another card from the stock and continue to build on the new card.

By default Aces and Queens can be placed on Kings, but changing the settings can mean only Queens can be placed on Kings, or that Kings stop play entirely.


Ending
The game of Golf is won when you have cleared all the cards from the board. If you reach the end of the stock and there are no more cards playable on the waste pile then the game is over.


Calculation


Aim
The aim of Calculation is to build 4 piles, the foundation piles, according to their pattern, each completing with a King.


Layout
Calculation starts with 4 piles in the top row, the foundation, and 4 piles beneath them forming the tableau. The foundation piles start with Ace, 2, 3 and 4 respectively which are dealt at the start. The tableau piles are empty to start with. The remaining cards form the stock and are placed face-up ready for play.


Playing
As you pick up each card in the stock, you can place it either on a foundation or in the tableau piles. Each foundation runs in a different pattern. These are:
- First Foundation pile: built up in ascending rank, i.e. Ace 2 3 4 5 6 7 8 9 10 Jack Queen King
- Second Foundation pile: built up in twos, i.e. 2 4 6 8 10 Queen Ace 3 5 7 9 Jack King
- Third Foundation pile: built up in threes, i.e. 3 6 9 Queen 2 5 8 Jack Ace 4 7 10 King
- Fourth foundation pile: built up in fours, i.e. 4 8 Queen 3 7 Jack 2 6 10 Ace 5 9 King

Suit doesn't matter: any card can be played on any foundation, provided it follows the correct sequence. You can play any card on any of the tableau piles. Once in a tableau pile, a card can only be moved to a foundation unless you have changed the rules to allow tableau building.


Ending
Calculation is won when you have moved all the cards to the foundations. If you run out of moves before winning, the game is over.


Sultan's Harem


Aim
The aim of Sultan's Harem is to surround the King of Hearts (the Sultan) with his 8 Queens (the Harem) by building up the 8 outer foundations.


Layout
Sultan's Harem is a game played with 2 decks. The starting layout has the 8 Kings and the Ace of Hearts arranged in a square with the King of Hearts in the center position and the Ace above him. These are the foundation piles. There are 4 piles on either side of the foundation square which are the reserves, each starts with 1 card. The remaining cards are placed face-down to form the stock which can be dealt onto the adjacent waste pile.


Playing
The top card of the waste pile and the 8 reserve cards are available to play. You need to build the 8 outer foundations up in rank according to suit (unless you have changed the rules), with Ace going on King. You can't build on the center King because he's the Sultan. Empty reserve piles are automatically filled from the top of the waste pile (or the top of the stock if the waste is empty) unless you have turned off the auto-filling of empty reserves. Once you have been through the stock you can turn it over and start again. You can deal the cards from the stock to the waste pile 1, 3 or an unlimited number of times.


Ending
Sultan's Harem is won when you have successfully built all the foundations up to leave the King of Hearts surrounded by his 8 Queens. If you run out of moves before winning, the game is over.


Idiot's Delight


Aim
To remove all cards except the 4 Aces.


Layout
The game starts with 4 cards dealt to the top row, forming the tableau. The remaining cards are placed face-down to form the stock. Discarded cards are placed onto the waste pile beneath the stock.


Playing
Only the top card of each pile is free to play. When you find 2 cards of the same suit you can remove the lower-ranking card. Aces are the highest ranking card in this game. Spaces can be filled with any card. Once all possible cards have been removed, select the stock to deal another row to the tableau. Another row may only be dealt if all 4 piles contain at least 1 card (unless you have less than 4 cards!) - this can be changed in the settings.


Ending
The game is won when only the 4 Aces remain on the tableau and all other cards are in the waste pile. If you run out of legal moves the game is lost.


Canfield


Aim
To build up the 4 piles with 13 cards in ascending suit, wrapping from King to Ace where necessary.


Layout
The game starts with 4 piles each with a single card, these form the tableau. 13 cards dealt face-up form a reserve pile which you can choose to have expanded so you can see all the cards it contains. The 4 empty piles above the tableau are the foundations and the game begins by dealing a starting card to the first foundation.


Playing
The stock is turned to the waste 1, 2 or 3 cards at a time depending upon your chosen setting. The cards from the waste and reserve piles may be used to build up the tableau or foundations. The tableau piles are built in descending order in alternating colors. Cards on the tableau can only be moved in complete piles unless you turn this off. Usually, empty tableau spaces are automatically refilled from the reserve although this can be changed. You may deal through the stock pile 1, 3 or an unlimited number of times.


Ending
The game is won when all 4 foundations are complete. The game is lost if there are no more valid moves.


Clock


Aim
The aim of the game is to turn up all 12 piles around the clock face before the fourth King is uncovered.


Layout
The standard layout consists of 12 reserve piles placed as if around a clock face, with a 13th pile in the middle. The alternative layout uses 2 rows for the 12 piles and the Kings collected beneath.


Playing
You start with the center pile, and turn over the top card. You place the card face-up at the bottom of the pile which represents its number in the clock, with Jacks and Queens being 11 and 12, and Kings going to the center pile. For example a 6 would go at the bottom of the lower pile, and a Queen at the top. The next face-down card in that pile is then turned over and the new card placed in the appropriate pile. If the last face-down card of a pile corresponds to the hour it is on, then the top card of the next highest pile will be turned over. This continues until the end of the game.


Ending
The game ends when you turn over the fourth King. If this is the last face-down card, you have won!


Four Seasons


Aim
The aim of Four Seasons is to build up 4 piles until each contains all 13 cards of one suit.


Layout
The game board starts with 5 cards arranged in a cross shape forming the reserve piles. The 4 spaces around the cross are the foundation piles. The first foundation pile will be filled with a starting card which defines the starting rank for all 4 foundations. The remaining cards form the stock, and a space is reserved for the waste pile.


Playing
Cards are dealt 1 at a time from the stock to the waste pile. Cards may be played from the top of the waste pile or from the reserve piles to the reserve piles or foundations. The top card of the stock pile is also playable although you can choose to turn this off. The reserve piles are built down in rank, regardless of suit, with Kings being played on Aces. The foundations are built up in rank, matching suit and wrapping (if necessary) from King to Ace. Spaces in the reserve can be filled from the stock or waste pile or set to auto-fill. You may go through the stock pile 1, 3 or unlimited times depending on your settings.


Ending
Four Seasons is won when you have moved all the cards from the playing field to the foundations. If you run out of legal moves the game is over.


Yukon


Aim
The aim of Yukon is to end up with 4 piles, one in each suit built from Ace to King.


Layout
Yukon is laid out a little like Klondike, with 7 piles of cards forming the tableau. Rather than having a stock pile the remaining cards are dealt face up to the 6 tableau piles containing face down cards. You may change the settings to alter which cards are dealt face-up. There are four spaces above the tableau for the foundation piles.


Playing
Cards in the tableau in Yukon are built in the same way as Klondike - down in rank with alternating colors (unless you change the settings). However, unlike Klondike you may move any pile of face-up cards regardless of its contents. Cards can be moved from the tableau to the foundation as they become uncovered. The foundations are built up in rank with matching suit. Empty tableau piles can usually only be filled with a King or a pile headed by a King although this can be changed.


Ending
Yukon is won when you have moved all the cards to the foundations. If you run out of legal moves, the game is over.