Aim 
The aim of Four Seasons is to build up 4 piles until each contains all 13 cards of one suit.

Layout
The game board starts with 5 cards arranged in a cross shape forming the reserve piles. The 4 spaces around the cross are the foundation piles. The first foundation pile will be filled with a starting card which defines the starting rank for all 4 foundations. The remaining cards form the stock, and a space is reserved for the waste pile.

Playing
Cards are dealt 1 at a time from the stock to the waste pile. Cards may be played from the top of the waste pile or from the reserve piles to the reserve piles or foundations. The top card of the stock pile is also playable although you can choose to turn this off. The reserve piles are built down in rank, regardless of suit, with Kings being played on Aces. The foundations are built up in rank, matching suit and wrapping (if necessary) from King to Ace. Spaces in the reserve can be filled from the stock or waste pile or set to auto-fill. You may go through the stock pile 1, 3 or unlimited times depending on your settings.

Ending
Four Seasons is won when you have moved all the cards from the playing field to the foundations. If you run out of legal moves the game is over.